The PUBG Patch Notes for May 25th, 2017 were just released.
We have the full details on the latest PUBG Patch Notes May 25th, 2017. Blue hole just released their detailed patch notes for PUBG, here. We are going to analyze them and break them down below.
PUBG Patch Notes Early Access – Month 2 Update
Appendix(in no specific order.)
- Performance Changes
- New Content
- Gameplay Changes
- Vehicle Changes
- UI Changes
- Sound Changes
- Bug Fixes
- When will it be live?
- Why the lag?
Major updates to client performance. This might resolve some issues running the game on Ultra. We are extremely excited to test this out on the test servers tomorrow.
•Improved CPU usage for world level streaming
•Improved rendering performance of fences
•Improved rendering performance of grass
•Improved rendering performance for weapons and attachments seen at distance
•Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered in a distance.
•Improved character animation performance
Awesome changes to gameplay. They are really listening to the community right now. They are slowing down the final two play zones so that there is less death to the blue when they zone is so small. We have been begging for this since closed beta. They are only lowering the alive counter when a player dies not when someone disconnects. They nerfed the Vector, nerfed all shotguns, buffed the AKM slightly.
Devs added a cheek pad for the SKS and a Tact stock for the Vector. They fixed the bug with aiming shown here. Correctly tons of recoil issues on the assault rifles and improved the ADS(down-sight aiming) for all scopes especially the 2x.
•Reduced the moving speed of the two final play zones for better engagement during the endgame
•Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.
•Made a balance pass on certain weapons:
Reduced bullet damage slightly
Increased deviation gain per shot
Reduced pellet damage slightly
Increased bullet damage slightly
Action & Gunplay
•Now players can put stock attachments on following weapons:
SKS : Sniper rifle cheek pad
Vector : Tactical stock (for M416)
•Adjusted the color of the aiming point for the basic crossbow scope.
•Added new scope rendering method (parallax free) allowing for greater aiming precision
•Improved ADS view
•Modified recoil for following weapons: AKM, SCAR, M16, M416
Some minor changes to vehicles just for more realism and gaming experience. Also added some other minor changes to the lobby.
•Added punctured wheel effect and sound
•Added burnt markings to vehicles after being destroyed
•Added new vegetation to the lobby
Great UI changes in this PUBG patch. They are adding a dotted line towards the next play zone to allow you to avoid getting sniped while using M key. They also made more mini map changes to make it more visible.
•Players can press ‘delete’ to remove their marker placed on the world map
•Adjusted the transparency of mini-map grid and coordinates text to make the map more visible
•Added a dotted line towards the next play zone on the mini-map
•Modified the icon design of the First Aid Kit
•Added Thai language in language options
They added some minor sound changes. Nothing dramatic.
Bluehole made many many bug fixes in this patch, definitely the most bug fixes that we have ever seen in PUBG history. Vehicles no longer spawn 100% of the time. They correct the issue with flashbang disconnects. Devs corrected the issue with characters getting stuck in objects, this is a major fix for those of us who have been stuck in boxes. Just so many great bug fixes, please take the time to read them all.
•Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%
•Fixed an issue that disabled bullet tracing for SKS
•Fixed a bug that caused the game client to crash when a flashbang goes off
•Partially fixed bug that caused a character to get stuck in terrain, buildings or objects
•Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles
•Partially fixed a bug that caused items to be unlootable
•Fixed a bug that caused carepackages to shake when falling
•Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing
•Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby
•Fixed a bug that caused a player icon to be doubled up on the minimap.
•Fixed a bug that caused the same color for two teammate icons
•Fixed a bug that caused the final play zone to be created over water
•Fixed a bug that sporadically muted the rain sound
•Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs
•Fixed a bug that caused animation not to stop when using exhaustible items while reviving a teammate
•Fixed a bug that caused a character experience the damage effect at random
•Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle
•Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected
•Fixed a bug that caused the sound volume of UMP with silencer to be too low
•Fixed a bug that caused throwable items not to drop when switching to other weapons
•Fixed a bug that caused the trace effect to not disappear after using throwable weapons
•Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.
Patch Update Timing
PUBG Lag Issue/Server Performance Notes:
They have not identified the server issue but it is not due to low quality servers.
Next another quick word about server performance. I have seen a lot of speculation about the cause of the lag some of you experience. One of the more popular theories is that we run our games on potato quality servers. I would like to put this theory to bed by telling you our servers run on the highest spec machines that AWS offer.
We are currently in the middle of profiling the servers to attempt to track down the cause of the lag, but as I have said before, this will take us time to complete, so I ask for your patience while we work to improve server performance for all players.
While next monthly update will be focused on improving server performance, the optimization process won’t stop there, and we will continue to improve performance of the servers all the way through Early Access.
This has got to be the largest patch we have ever seen. We are very excited to see how this all plays out and will be updating as soon as we get to try it out on the test servers.
Thank you for reading.