One of the most important elements of Battle Royale is survival, and being the last survivor standing means growing through experience. However, many of you have stated that PUBG also needs to promote the fierce competition between players as they play and win games, and a ruleset to amplify that competitive spirit. For those players, we’re happy to introduce the Ranked Ruleset.
A ruleset like this needs feedback though, so like our previous skill-based rating test, we’re looking to PUBG LABS to gather your feedback as quickly and efficiently as possible.
During this LABS test, we’ll be analyzing the data and your feedback to better understand what our players are enjoying and will adjust the ruleset accordingly before we take it live.
Now, let’s take a look at the details of the Ranked Ruleset and when you can get in and try it out!
Test Goals & Expectations
The Ranked Ruleset test aims to merge the strengths of both public and esport ruleset settings to build a new ruleset specifically made for competitive play. We hope this adds some additional tools for players to be competitive without it being too jarring for players coming from normals.
The Ranked Ruleset test will be available in both FPP and TPP mode and maps will be chosen randomly from Erangel, Miramar and Sanhok. The number of players will be reduced to 64 as well.
Other changes of the ruleset are as below.
Loot Spawn Adjustment
For an environment like this to thrive, players need access to the right tools to be competitive. Therefore, the item spawn rate on all 3 maps has been set higher than that of normal Battle Royale games. In addition, the spawn rate of preferred items such as primary weapons, Level 2 equipment, 4x scopes, and First Aid Kits have been increased to make for a more competitive environment. Players will still have to loot several areas in order to be fully equipped, but should be going into firefights with at least a start on their final loadout.
Blue Zone Balance Adjustment
To help keep the fight moving with fewer players, the Blue Zone will also have a few changes from normal games. The first safe zones will be similar to that of public matches, but the tempo will grow faster as the game continues to force more confrontations as the player count drops. The goal of these settings is to allow players to test their skills in a more tense environment than in traditional public matches.
The starting plane’s flight path is more likely to fly closer to the first safe area.
Vehicle spawns are same as the normal games, but the Motor Glider is temporarily disabled until we can put more thought into if it is right for competitive game play. Your feedback here would be welcomed as well!
Red Zones have been adjusted to act as an additional threat for out of position players and are much more likely to occur at the edge of the safe zone.
We’ve decided to keep Flare Guns in for now as they provide a strategic choice between Care Packages and the BRDM-2. If this item sways competitive games too heavily, we’ll look to adjust or remove the Flare Guns.
For this test, players will unfortunately not gain BP or Survivor Pass XP for Ranked Ruleset matches due to them being in LABS.
The Ranked Ruleset will be available in the LABS section of the menu during the dates listed below. For easy access, we’ve added a LABS banner above the start button!
Start: March 6th – 16:00 KST / March 6th – 0700 UTC
End: March 9th – 16:00 KST / March 9th – 0700 UTC
Feedback from this test will help us determine if it is right for our upcoming Competitive Mode or whether we need to make some adjustments, so be sure to share your thoughts on what you do and do not like. While we’re not quite ready to dive into the specifics of the upcoming Competitive Mode, keep an eye out for another announcement with more details in the coming months.
Thanks for playing!